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Frank Slide's Seven 7s

A list of Frank Slide's best V7s! Do them all in a single season to be a "7 7s Sender"!

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  • V7
  • V6
    Powerful line with great 'Frank edges'. Starts just to the left of Salacious with left hand on an incut sidepull and right on either one of the Salacious sidepulls or a small crimp beside your left hand. Follow edges up and right to the blunt arete, then up the slab. Powerful and static line with tricky feet, my favorite style. Apparently new beta for the start (a left heel hook) makes the start a fair bit easier. Now V6?
  • V7
    Second ascent! A great new problem, very interesting movement, very technical. Funky, fun! Very close to the House parking lot, would be a classic anywhere.
  • V7
    Nice send for me! Felt easy this time... finally. :) First of the 'Seven Sevens'!
  • V7
    The Ice Cave project gets done! Took me about an hour to unlock all the beta; at the beginning, I could only do a couple moves, but then it started to come together bit by bit. So gratifying to find a line with subtle movement and intricate beta. I was a bit put off by the fact that you climb out of a cave in the beginning, but after sending I wouldn't have it any other way, it really adds to the mystery of the problem. Top-drawer problem, could be anywhere between V6 and V8. Try it, left side of the Foxhole Cave in the Healing Area.
  • V7
    Feels soooo hard to me. Even though it was super hot today, I still had employ all kinds of microbeta just to stick that first move! Great problem, but definitely loses a star for the dab block.


List Created By

Trent Hoover
created on 29/5/17

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100% Mark Derksen
83% Trent Hoover