Sit start matched on the same sloper jug rail as Knife Fight but all the way left on it. Three intense and powerful moves on bad holds lead into the stand start. The intro is no less than v10 leading without rest into a v11. Going from powerful moves on steep terrain to max tension shoulder moves on less steep terrain finds you at the last crux swing. Pull it off and you have a 10 move ending that’s committing and scary but easy. Just don’t blow it when it counts.